Crave For Games

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DOOM'16 rendering pipeline

Extremely interesting implementation details of idTech 6 which is used to run recent "Doom" videogame. Conjunction of forward and deffered rendering via camera frustum clasterization and mega-textures usage seems very uncommon after working with Unity.


Graphics Study:[1]

idTech 6: advances.realtimer...[2]


Link 1:

Link 2:

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