Crave For Games


The text below is one of the notes from the StoneDrop development log. If you want a list of only technical articles you can go to the Articles page.
Build a39

- Game controls refined: tap to select a cell, double-tap or second tap to approve your turn. Tap outside the field to cancel your selection. Long tap enables cell-selection-by-swipe-gesture mode. Zoom in is currently disabled but later it will be possible to perform it via so familiar pinch gesture.

- Camera controls and behavior refined: now the camera movement during a swipe gesture is smooth and at the same time responsive; the inertia and smooth slowing down near the angles boundaries are introduced; it's possible to enable endless-rotation mode by fast horizontal swipe gesture.

- Audio system refactored: the music and surroundings sounds are now randomly composed from a set of short "tiled" sound tracks.

 

You can check out the last WebGL build at

craveforgames.com/...[1]

 

Related TimelapseDevlog videos:

 

Link 1: http://www.craveforgames.com/en/stonedrop.html

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