Crave For Games

The text below is one of the notes from the StoneDrop development log. If you want a list of only technical articles you can go to the Articles page.
Build a13


Example of a new level

- The Story section updated, new levels introduced (they were automatically found by the LevelSolver). Now all levels except the firs one are relatively hard. Also different objectives are used in the new levels;

- AI algorithm was heavily optimized: for a 4-turns-depth computation it works 2.5 times faster and for a 5-turns-depth computation it's a 4x speed up. Also the AI player now always select the fastest winning strategy (if it exists) and delays a defeat as much as possible (if the opponent has a winning strategy);

- User interface reworked in the game scene;

- LevelSolver improved (there will be an extensive article about the algorithms soon).


The WebGL build on my web-site was updated, feel free to try it in a desktop browser and send me a feedback:[1]


Related TimelapseDevlog videos:


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