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Real-time VFX with a depth buffer and a normal buffer

160223_depth_normal_shaders.jpg

Realtime VFX with a depth buffer and a normal buffer

Presentation (pdf): beta.unity3d.com/t...[1]

A bunch of examples of shaders with cool special effects using Depth and Normals buffers. Some of them (using depth buffer only) are also applicable to the traditional Forward rendering mode and can be used on mobiles. Also the way to use normal buffers in Forward rendering mode is presented.

 

Link 1: http://beta.unity3d.com/talks/Siggraph2011_SpecialEffectsWithDepth_WithNotes.pdf

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