Crave For Games

The text below is one of the notes from the StoneDrop development log. If you want a list of only technical articles you can go to the Articles page.

I'm on a half way to a beautiful interactive water in the StoneDrop game.

I've implemented a fragment shader which performs water surface movement computations in the FixedUpdate and passes the results (as a texture with heights, velocities and normals encoded in RGBA channels) to another shader which deforms the water mesh in it's vertex shader.

Lighting and reflections are on their way! :)


Gif 1. Water shader mockup

This article in social networks: