Crave For Games

You are in the Article list. If you want a full list of the StoneDrop develompent log notes you can go to the DevLog page.
DOOM'16 rendering pipeline

Extremely interesting implementation details of idTech 6 which is used to run recent "Doom" videogame. Conjunction of forward and deffered rendering via camera frustum clasterization and mega-textures usage seems very uncommon after working with Unity.


Graphics Study:[1]

idTech 6: advances.realtimer...[2]


Link 1:

Link 2:

This article in social networks: